Braveheart

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We first heard about Tartan Army, a Scottish game Eidos acquired, at the last E3 and came close to writing it off as a clone. Our three-word summation: "Myth in kilts." We'd seen the pretty, rotatable terrain and bloody hand-to-hand combat. Now, after a more in-depth look, we see the game's deep sim aspects. We also see the advantage of a small studio hooking up with a monied publisher. Fearing that gamers wouldn't identify with Tartan Army, Eidos acquired the Braveheart license. The game is, after all, set in the same time period and country as the Mel Gibson movie.
As the story goes, Scotland is in a state of anarchy, with clans ruling over their separate provinces. Powerful English armies are attacking left and right under the rule of King Edward. It's up to you to unite all the clans, get enough allies backing you to force a political vote sending you to the throne, and repel the English armies. There are 200 clans in the game. You take control of one of 16, including William Wallace's. Sheer, brutal, hand-to-hand battles are key-we watched with glee as a group of about 20 Scots raided a village and attacked a group of English soldiers with their axes and swords, spilling blood all over the place. Eidos claims there will be 3000-person battles. Given that the characters are polygonal, we're taking a wait-and-see attitude on that one, but it did help explain the steep system specs: PII 233, accelerator required.
While straight killing can help you meet some goals, other means are just as effective-if not more so. For example, rather than completely obliterate a village with brute force, you can send in your army and burn a village's food supplies, then stand by as their morale deteriorates. They'll then be more likely to ally with you. Come across an obscene number of English troops? Take out their leader and watch them either disband and flee (good thing) or go berserk and try to rip your head off (bad thing). Use your catapults and take out a castle's supply depot or intercept caravans. Lure the enemy back to your castle where pots of boiling oil and dead-on archers await them. Being sneaky has its advantages.
So does being thorough. Train peasants to become axe-men, archers, pikemen, cavalry-there are up to 20 different classes, with armor that can also be upgraded. All the while you have to trade with other clans and towns to feed your people, turn resources into weapons and armor, negotiate with would-be allies, take over provinces in epic battles, and use the all-purpose map to keep track of your progress. The terrain looks beautiful, rivaling Myth's (and sharing the same basic control style to rotate and zoom around the terrain). The characters are very sharp, and make smart remarks like "Ach!" and "Aye!" (They are Scottish, after all.)
Plenty of nice little touches include the ability to set caravan routes and assign guards to them, advance time (crucial for impatient types), set formations (wedge, line, circle, etc.) and have your troops hold them as they move. In multiplayer games, you'll be unable to just send a message to an opponent. You'll have to actually send a messenger, who of course can be intercepted by a third party. Multiplay is planned for up to eight players both cooperatively and competitively, and Eidos is currently working on the ability to save multiplayer games, as one game could go on for hours. Now if